Fortunately, we’ve established enough gaming contacts to be able to work on projects that are outside the bubble of the homebrew community (sorry NA brethren, but there’s a whole world of gamers out there)! Earlier in the year we were introduced to an indy NES developer by Christian (AKA Ferris Bueller from NintendoAge) who was looking for music for his then unnamed tower defense game. Well, it has a name, Tower Defense 1990, and a [editors note: successful] KickStarter and a post KS sales home.

The developer, Ryan from Retro Wonder Works, has a few other NES games under his belt, and gave us a wide creative space to work in. When we first approached the project’s medieval theme, it seemed like a traditional drum kit would be out of place. A few different percussive sounds were tested but nothing really stuck and it seemed anything overly outlandish would distract from the in-game SFX, so the noise channel was left empty. That’s right, empty. It was a huge deviation from our normal “driving” sound, but it meshes nicely in this 2-screen wide tower defense.

Writing about music is like talking about cooking: inefficient. Here’s some tracks: